MOBILEWHEEL A mobile driving station
Abstract
Current mobile devices (e.g., smartphones) are equipped with several sensors that allow different forms of user
interaction. They also offer several connectivity options and a growing computing power which supports its
use in new Human Computer Interaction (HCI) scenarios. This paper presents the mobileWheel, a system that
exploits the capabilities of current mobile devices as a means of interaction with a real-time graphical driving
simulation running on a desktop computer. The application on the mobile device performs data acquisition
from various sensors (focusing on the 3D accelerometer) and also provides different types of feedback to
the user. This system represents a ubiquitous, simple and affordable alternative approach to the traditional
control of virtual vehicles in driving simulators and could also be applied in other similar architectures. To
evaluate and validate this approach several tests were conducted with volunteer users. The control mode where
the virtual vehicle is fully controlled by the accelerometer had the highest acceptance and produced the best
results.
interaction. They also offer several connectivity options and a growing computing power which supports its
use in new Human Computer Interaction (HCI) scenarios. This paper presents the mobileWheel, a system that
exploits the capabilities of current mobile devices as a means of interaction with a real-time graphical driving
simulation running on a desktop computer. The application on the mobile device performs data acquisition
from various sensors (focusing on the 3D accelerometer) and also provides different types of feedback to
the user. This system represents a ubiquitous, simple and affordable alternative approach to the traditional
control of virtual vehicles in driving simulators and could also be applied in other similar architectures. To
evaluate and validate this approach several tests were conducted with volunteer users. The control mode where
the virtual vehicle is fully controlled by the accelerometer had the highest acceptance and produced the best
results.
Keywords
Human-Computer Interaction; Driving Simulator; Mobile Sensing;
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PDFDOI: http://dx.doi.org/10.34629/ipl.isel.i-ETC.10
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